v0.33 - Synergy Bug Fixes
Glaide Demo » Devlog

- Fixed an issue where the structures weren't available to purchase anymore.
- Implemented poison effects for the alchemist synergy.
- Fixed an issue where structures didn't count for the condition of the survivalist synergy.
- Fixed an issue where structures counted for the berserker synergy.
- Fixed an issue where armored, berserker, and disciplined synergies didn't respect the gladiators in the diagonal directions.
- Fixed an issue where phalanx synergy counted the whole connected chain of gladiators instead of the longest line of phalanx.
- Made broken hunter synergy functional.
- Refactored outline system.
- Refactored gladiator stat system.
I'm planning to implement synergy indicators and apply some balance changes next.
Glaide Demo
Gladiator arena auto-battler in retro style
| Status | In development |
| Author | Anil Demir |
| Genre | Action |
| Tags | Alternate History, Auto Battler, gladiator, Incremental, NES (Nintendo Entertainment System), Pixel Art, Retro, Roguelite, Tower Defense |
| Languages | English |
More posts
- Break25 days ago
- v0.34 - Emperor Favors & Stat Upgrades60 days ago
- v0.32 - Synergies and Stats78 days ago
- v0.31 - Synergy Icons83 days ago
- v0.30 - New Loadout Screens91 days ago
- RoadmapMay 03, 2026
- v0.29 Update - QoL and Bug FixesMay 02, 2026
- v0.28 Update - QoL and Bug FixesMay 02, 2026
- v0.27 Update - Master PowersApr 30, 2026

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